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About · Studio & team

Two of us.
Every layer.

Layer Native is a small product studio in Türkiye. We design, build and ship our own Shopify themes, Shopify apps and games, from the first sketch to the store listing.

FoundedSeptember 2026
Based inTürkiye
Founders2
Say hellohello@layernative.com
Studio

Built after twenty years of building for others.

We spent our careers making brands, stores and campaigns for other people. Layer Native is where we build our own.

Why

Our own products first

Every idea starts as one of our products. Themes, apps and games go out to real stores and real players, and what we learn there shapes the next one.

How

Every layer, in house

Design, art direction, code, physics, sound, store pages and websites. We build each layer ourselves, which is where the name comes from.

Next

More on the way

DOOOTZ and a new set of Shopify themes are in development. We test every build on our own phones and our own stores before anyone else sees it.

What

Themes, apps and games

Another Yay on the Shopify App Store, new Shopify themes on the way, and a growing shelf of games for iPhone, iPad, Android and the browser.

In numbers
6products launched or announced since September 2026
4already live in stores and browsers
20+years of ecommerce design
19years of creative direction
Team

The people behind the layers.

Two founders, one studio. Our paths first crossed at Pixelplus Interactive in 2010. Sixteen years and a lot of agency work later, we are building together again.

Layer Native · Türkiye

Aykut Yılmaz

Founder · Art Direction, Web Design

Aykut has designed for ecommerce for more than twenty years: as a senior web designer, as a senior art director at Tribal DDB Istanbul, as co-founder of Fuel Themes and as CMO at Asquared Agency. At Layer Native he leads art direction and web design and writes much of the code. RuneShot is his solo game, from the first prototype to the store listing.

  • 2026–FounderLayer Native
  • 2017–CMOAsquared Agency
  • 2012–Co-FounderFuel Themes
  • 2014–15Senior Art DirectorC-Section
  • 2014Senior Art DirectorReklam5
  • 2010–13Senior Art DirectorTribal DDB Istanbul
  • 2010Senior Web DesignerPixelplus Interactive

EducationAbant İzzet Baysal University

LinkedIn
Layer Native · Türkiye

Serdar Meydancı

Co-Founder · Creative Director

Serdar has worked as a creative director since 2007, at Dreambox, Pixelplus Interactive, Kollektif and, for seven and a half years, Smartis Interactive. He went on to run Creathive as Head of Agency, lead creative at Abracadabra Digital and found his own studio, The Nanna. He joined Layer Native as co-founder and creative director in October 2026.

  • 2026–Co-Founder / Creative DirectorLayer Native
  • 2023–FounderThe Nanna
  • 2024–25Creative DirectorAbracadabra Digital
  • 2022–24Head of AgencyCreathive
  • 2015–22Creative DirectorSmartis Interactive
  • 2011–14Creative DirectorKollektif
  • 2010–11Creative DirectorSesli Harfler
  • 2009–10Creative DirectorPixelplus Interactive
  • 2007–08Creative DirectorDreambox
LinkedIn
The shelf

2026, so far.

Everything we have started since the studio opened. Some of it is live, some of it is on the way, all of it is ours.

Sep 2026Layer NativeStudioStudio founded
Oct 2026Another YayShopify appLive on the App StoreOct 2026Little SundayBrowser gameLive at playlittlesunday.comOct 2026Little LifetimeiPhone gameLive on the App StoreOct 2026Golden FootMobile gameAndroid closed testOct 2026RuneShotiPhone & iPad gameComing soon
Nov 2026TinkerolliPhone & iPad gameLive on the App Store
UpcomingDOOOTZNext titleIn development
UpcomingNew Shopify themesShopify themesIn development
How we think

Four rules we keep.

01

Our own products first

Every idea is tried on something we ship ourselves. What we learn from real merchants and players goes into everything after.

02

Every layer in house

Art direction, interface, code, physics, sound, store pages and websites. Nothing is handed off, so nothing gets lost.

03

Small and senior

Two founders with almost four decades of agency work between them. The people you talk to are the people who build.

04

Ship, then listen

We launch, read every review and keep updating. A release is the start of the work, not the end.