Life simulators usually feel like spreadsheets. We wanted each decision to come alive in a small 3D scene you can watch.
Four moves a month
Childhood rolls like a film and stops at the big moments. After that, every month gives you four moves: school, work, gym, love or family, while you balance energy, health and stress.
Characters with a memory
Families, friends and a lifelong rival all have personalities. They hold grudges, make up and ask to borrow money.
Decisions you can feel
Surgery, haggling, coding, driving, penalty kicks and cooking become quick mini-games instead of menu choices.
Every life ends with a headline
When you die, the newspaper prints your story. Then your children carry it on, along with the family business.










