The prototype
RuneShot started on day one as a plain brick breaker: a star-gate level map and custom, deterministic ball physics. A few stages later it pivoted. Same map, but the ball became the hero's weapon in a turn-based bounce RPG. Then came lanes, breakable enemy parts and the first boss.
- Enemies show their next move above their heads
- Bounce off a wall into a guard's back for a ×2.5 backstab
- Three lanes: step aside, drink a potion or defend, then shoot















































