A turn-based dungeon brawler where every shot is a puzzle. Read the enemy's next move, bank your rune ball off the walls and break them apart.
iPhone · iPad · Free to play
One shot. Every turn counts.
It looks like a brick breaker. It plays like a tactics game.
Read their next move.
Every enemy shows what it will do on its turn, and which lane it will hit. You get one free action before you shoot: step aside, drink a potion, or raise your guard.
- Three lanes, and red numbers that show what is coming
- Archers aim, wardens wind up, bisons stampede
- Leave one alive and it fights for its life: its hits spread

Bank it. Break it.
Every bounce adds 20% to the hit. Shields, swords, lanterns and horns are parts with their own health: break one and that attack is gone for good.
- Long bank shots hit hardest: up to x2.5
- Come down on their back for a x2 backstab
- Weak points, brittle armour, a golem's crystal heart

Forge your arsenal.
Nineteen base balls, each with its own trick. After every room, fuse two of them into something stranger. Water conducts lightning, fire lights oil, frost makes armour brittle.
- 33 fusions to discover in the recipe book
- Splitters, bees, moons, drills and echo twins
- Level your balls to unlock perks and see further

Survive the run.
A chapter is one run of ten dungeons. Your health and potions carry over, so every scratch matters. Rest at the campfire before the last room, if you can pay for it.
- Five painted chapters, from sunken crypts to a storm-crowned citadel
- Take a hidden curse for double rewards
- A daily challenge with its own twisted rule

Two balls in. Something wild out.
Forge after every room. The recipe book remembers what you found.



Pick who holds the sling.
Every hero changes how a run plays: a passive that bends the rules, and a skill you charge by landing hits.
Runeslinger
Starts every dungeon with 1 extra potion.
Your next shot deals +50% damage.
Meet the locals.
Every enemy has a trick, and a part you can break to switch it off. Tap a card to learn how to beat it.
…and sixty-odd more waiting deeper in.
Every chapter fights differently.
The Sunken Depths
Crypts, flooded halls and a stone golem.

The Ember Forge
Lava bridges, bellows and burning oil.

The Thornwood
Roots that hold you, hives that swarm.

The Glacier Keep
Ice slicks, snow globes, a needle bear.

The Storm Crown
Wind, lightning rods and the Crown Eclipse.

Built for one thumb.
The dungeon is waiting.
RuneShot is coming to iPhone and iPad. Free to play, no account needed.
Coming soon to the App Store


