The parts box

Every piece
has a temper.

Tinkeroll is built from small, stubborn parts. Here are five of them, unboxed and playable. Tilt the board and get the marble into the gold hole.

  • Point and the board tilts toward your cursor
  • Or tilt it with the keys
  • Put the marble back
  • Drag the top half of the screen to tilt, or use your phone's motion
Scroll to unbox

Found on The Isles

Booster

Throws the marble forward. Aim first.

A booster does not care where you were going. It takes whatever speed you bring and turns it into a lot of speed in one direction. That is the only way over a gap a rolling marble could never clear.

Speed out
Flat out
Forgiveness
Very little

Try itRoll onto the arrows straight and clear the gap.Solved

Found on The Isles

Brake

Bleeds speed before the corner does.

Ridged rubber, two tiles of grip. Put it after a booster and the marble stops being a bullet just in time to turn. Skip it and the edge does the braking for you.

Grip
A lot
Best paired with
Booster

Try itBoost up the lane, brake, and make the turn.Solved

Found on The Isles

Bridge

Crosses a gap. Leaves no margin.

One plank wide and three tiles long. The bridge is where you find out how steady your hands really are. Going slowly is allowed, and usually it is the smart move.

Width
One plank
Wobble
Some

Try itCross without touching the edge.Solved

Found in the Night Record Shop

Seesaw

Tips the marble the other way.

You roll uphill until the middle, then the whole plank changes its mind. Bring enough speed to reach the pivot, and not so much that you fly off the far end.

Mood
Changeable
Pivot
Dead centre

Try itClimb to the pivot and let it tip you over.Solved

Found in Air Mail

Lift

Carries the marble to the upper floor.

Stop on the platform and wait. The lift only moves for a marble that is sitting still, which is harder than it sounds while you are holding the board.

Rise
One floor
Patience needed
Plenty

Try itPark on the lift, ride up, roll to the hole.Solved

Five pieces down

The game has
the rest of the box.

Funnels, chutes, levers, ferris wheels, spinning records. Fifty-two puzzles that ask you to use them all, plus a Workshop to build your own.